
Pau Leandrez
I’m passionate about backend development, maths, and physics applied to systems and games. Every work, line and detail counts.
Selected Projects
A collection of some of my personal projects showcasing my technical skills.

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VideoAbout Me
I'm a junior developer with a deep passion for maths and physics. My journey started in 2020, in high school, working in a flappy bird game for IT, then I continued building some minecraft plugins, up to today, working to get my own way.
I believe in clean and efficient code that not only works but is also maintainable and scalable. Every project is an opportunity to learn something new and get experience from others.
In my free time, you'll find me working on my personal projects, reading others or just playing videogames ;D
Development Interests
- Game Engine Architecture
- Low-Level Optimization
- Multiplayer Systems
- Graphics Programming
- Memory Management

Skills & Competencies
C / C++ Programming
Low-level - Assembly
Unity
Unreal Engine
OpenGL
Vulkan
Version Control (Git)
HTML, CSS & JavaScript
Formation
ESAT – School of Art and Technology
Specialized education in game development with a strong practical focus on programming, game engines, and professional team workflows.
I have worked on full-scale projects, from systems architecture to gameplay implementation, low level, game engines... Prioritizing clean, efficient, and scalable code.
Daily Tools
Setup
Let's Work Together
I'm currently open to opportunities with indie game studios and small creative teams. If you have an interesting project or just want to say hi, feel free to reach out.









